
Some innovative gameplay (draw shapes on the screen with a brush pointer to use spells - can hit more than one target with one stroke, gameplay pauses while drawing but certain bosses can override this pause) Some memorable characters (Issun - jokester/pervert, Waka, the wall enemy in the forest ruins, Susano in that he's a descendant of a hero that is actually a failure, Kaguya)

Okami ps2 maual cracked#
Zelda-style gameplay and world layout with some added RPG elements (exp point leveling w/ manual skill allocation on level up (HP (can also be upgraded with found items), ink capacity, astral pouch charges, purse/wallet size) overworld and dungeons, villages w/ shops (some traders outside of them), some puzzles, manual jumping here, cracked bombable walls, buy new combat moves at the dojo near the beginning which are then taught by a trainer, various hidden items, puzzle element to bosses)

You also face a few enemies outside of these encounters Partially non-random battle encounters (get teleported inside a battle arena surrounded by walls upon touching an enemy, can escape from it but you lose godhood* levels). Great art direction drawing inspiration from Japanese mythology and an older style of JP art **Some digging mini-game and blockhead challenges

Level Design-7 Frustration-6.5/7** Fun-7 Originality-5.5
